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For SoulCalibur: Lost Swords, Namco Bandai elected to use a free-to-play business model and, perhaps even more notably, ditch the multiplayer mode that was so central to past entries in the series. As it turns out, the decision to leave multiplayer out stems from the use of what its developer describes as "a pay-to-win model." In an interview with Siliconera, Lost Swords producer Masaaki Hoshino said, "The reason that we went single-player... well, originally, we were thinking about having a mul...
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